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Bethesda Says It Was Worth Trying Something New With ‘Fallout 76’ Despite Controversy



Bethesda Says It Was Worth Trying Something New With ‘Fallout 76’ Despite Controversy Small

Game developer Bethesda has said it was worth trying something new with Fallout 76, even though the game has been enshrouded in controversy.

Fallout 76 is regarded as one of the most disappointing games of the last few years. At release, the online video game was filled with bugs and disappointing gameplay, with one of the biggest complaints being that Fallout 76 lacked NPCs (Non-playable characters).

Bethesda is now trying to fix the omission with its upcoming Wastelanders DLC pack which will include NPCs as well as a large branching quest with factions, new weapons, enemies, and cosmetic items, as well as new areas to explore.

In KindaFunny’s We Have Cool Friends podcast, Bethesda’s Senior Vice President of Marketing and Communication Pete Hines, spoke about the backlash Fallout 76 received and said it was worth trying something new even if the end product didn’t come out as expected.

He said: “We tried something that was a pretty big change of direction for that studio. And just because it didn’t go well doesn’t mean you shouldn’t do that.”

Hines then explained why the developer decided to move in a new direction. He said Bethesda “wanted to expand a little bit and try something different” after hearing players say they’d enjoy a Fallout or Elder Scrolls game that featured multiplayer and offered a “shard experience”.

Hines went on to explain that they announced Starfield in the same year as Fallout 76 in order to show the firm was still making a single-player “epic role-playing game” alongside the new multiplayer Fallout. He added: “We just wanted to try something that was more shared and online to see what that was like.”

Pushing The Budget

Also this week, Hines spoke with USgamer about the upcoming Wastelanders expansion pack, discussing the process of developing the expansion. During the interview, Hines explained that the development team went a little overboard with dialogue.

Hines said the designers “Went much beyond what they were budgeted to do because designers can’t help themselves. So they blew past their word count budgets.”

Hines also explained that the developers ensured that the expansion’s NPC interactions and quests were replayable. He said: “There’s just no reasonable cadence that you can put large volumes of quest content, that will keep up with the extent to which players burn through it, because it’s gonna take you six months, nine months, a year to make content that they’re gonna burn through in two weeks.”

A trailer for Wasterlanders dropped last month, showcasing some of the new features in the expansion. In addition to NPCs, the expansion will also include factions Raiders and Settlers, whom players can interact with via branching dialogue options that affect your relationship with each faction.

Wastelanders is a free update for Fallout 76 that will be available on PC, PlayStation 4, and Xbox One. The expansion will release on April 7th, 2020.

Image credit: Bethesda YouTube

Ben is a digital entrepreneur and founder of He is a technology passionate who loves sharing his ideas on smartphones and gadgets. He looks forward to imparting the spectrum of his insight and verdicts on the ‘Technology-driven world’ of today. He plans to take OntechEdge forward with the consistent support from you readers, friends and family! Ben Kemp is also author of the book "How To Tell a Story On Social Media in 2020". Direct email address: [email protected]

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